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银宸时代
DS Lab Group
实验项目模板
Lab018
提交
c43bc431
提交
c43bc431
8月 15, 2019
创建
作者:
宋海霞
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
modify
上级
7d46d513
隐藏空白字符变更
内嵌
并排
正在显示
4 个修改的文件
包含
47 行增加
和
42 行删除
+47
-42
CriticalPath.h
CriticalPath.h
+8
-11
Stack.c
Stack.c
+6
-2
Stack.h
Stack.h
+4
-11
main.c
main.c
+29
-18
没有找到文件。
CriticalPath.h
浏览文件 @
c43bc431
#ifndef CRITICALPATH_H_
#define CRITICALPATH_H_
//
// Include the C standard library header file here
//
#include <stdio.h>
//
// Other header files are included here
//
#include "Stack.h"
//
// Define the data structure here
//
...
...
@@ -27,7 +23,8 @@ typedef long BOOL;
#define FALSE 0
// Edge (arc)
typedef
struct
EdgeNode
{
typedef
struct
EdgeNode
{
int
vertex
;
// Vertex field. That is, the index of the vertex in the vertex array.
int
weight
;
// Edge weights
struct
EdgeNode
*
nextedge
;
// Chain domain. Point to the next Edge (arc).
...
...
@@ -36,31 +33,31 @@ typedef struct EdgeNode {
}
EdgeNode
;
// vertex
typedef
struct
VexNode
{
const
char
*
name
;
// Use a string as the vertex's stored value. You can also think of it as the vertex's name.
typedef
struct
VexNode
{
// Use a string as the vertex's stored value. You can also think of it as the vertex's name.
const
char
*
name
;
EdgeNode
*
firstarc
;
// Pointing to the first side arc.
int
Indegree
;
// indegree of vertex.
}
VexNode
;
// Graph. Use adjacency list storage
typedef
struct
GraphList
{
typedef
struct
GraphList
{
VexNode
vexlist
[
MAX_VERTEX_NUM
];
// Vertex table
int
length
;
// Vertex number
}
GraphList
;
//
// Declare the function here
//
void
InitGraph
(
GraphList
*
pGraphList
);
void
DeleteGraph
(
GraphList
*
pGraphList
);
void
FindInDegree
(
GraphList
*
pGraphList
);
int
CriticalPath
(
GraphList
*
pGraphList
);
void
OutputResult
(
GraphList
*
pGraphList
);
//
// Declare global variables here
//
...
...
Stack.c
浏览文件 @
c43bc431
...
...
@@ -30,8 +30,10 @@ int Push(Stack* pS, int Elem)
//
// Stack full, push failed.
//
if
(
MAX_STACK_LENGTH
-
1
<
pS
->
top
)
if
(
MAX_STACK_LENGTH
-
1
<
pS
->
top
)
{
return
-
1
;
}
pS
->
top
++
;
pS
->
buffer
[
pS
->
top
]
=
Elem
;
// Insert the element at the top of the stack
...
...
@@ -56,8 +58,10 @@ int Pop(Stack* pS)
//
// The stack is empty and the pop fails
//
if
(
StackEmpty
(
pS
))
if
(
StackEmpty
(
pS
))
{
return
-
1
;
}
Elem
=
pS
->
buffer
[
pS
->
top
];
pS
->
top
--
;
...
...
Stack.h
浏览文件 @
c43bc431
#ifndef STACK_H_
#define STACK_H_
//
// Include the C standard library header file here
//
//
// Other header files are included here
//
//
// Define the data structure here
//
...
...
@@ -21,12 +16,13 @@
#define MAX_STACK_LENGTH 64 // Maximum length of stack
// Stack
typedef
struct
Stack
{
typedef
struct
Stack
{
int
buffer
[
MAX_STACK_LENGTH
];
// Stack buffer
int
top
;
// Indicates the position at the top of the stack, not the number of elements in the stack
// Indicates the position at the top of the stack, not the number of elements in the stack
int
top
;
}
Stack
;
//
// Declare the function here
//
...
...
@@ -36,11 +32,8 @@ int Push(Stack* pS, int Elem);
int
Pop
(
Stack
*
pS
);
int
StackEmpty
(
Stack
*
pS
);
//
// Declare global variables here
//
#endif
/* STACK_H_ */
main.c
浏览文件 @
c43bc431
...
...
@@ -101,8 +101,10 @@ int CriticalPath(GraphList* pGraphList)
//
// Initializes an array of the latest occurrence times of events
//
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
{
Vl
[
i
]
=
Ve
[
pGraphList
->
length
-
1
];
}
//
// TODO: Add the code here
...
...
@@ -118,12 +120,14 @@ function:
parameter:
pGraphList -- Figure pointer
*/
typedef
struct
Arc
{
typedef
struct
Arc
{
int
Weight
;
// The weight.
int
VexIndex
;
// The sequence of vertices adjacent to this vertex.
const
char
*
Name
;
// Side (arc) activity name
}
Arc
;
typedef
struct
VertexArrayEntry
{
typedef
struct
VertexArrayEntry
{
const
char
*
Name
;
// Name of the vertices.NULL indicates the end of the vertex sequence.
Arc
ArcArray
[
MAX_VERTEX_NUM
];
// Edge array.
}
VertexArrayEntry
;
...
...
@@ -161,17 +165,22 @@ void InitGraph(GraphList* pGraphList)
//
// Initializes the graph's adjacency list with the given data
//
for
(
i
=
0
;
i
<
MAX_VERTEX_NUM
;
i
++
)
for
(
i
=
0
;
i
<
MAX_VERTEX_NUM
;
i
++
)
{
if
(
NULL
==
VertexArray
[
i
].
Name
)
// Name of the vertices.NULL indicates the end of the vertex sequence.
// Name of the vertices.NULL indicates the end of the vertex sequence.
if
(
NULL
==
VertexArray
[
i
].
Name
)
{
break
;
}
pGraphList
->
vexlist
[
i
].
name
=
VertexArray
[
i
].
Name
;
pEdgeNodePtr
=
&
pGraphList
->
vexlist
[
i
].
firstarc
;
// Makes the pointer point to the first edge of the vertex array (where the pointer was initialized)
for
(
j
=
0
;
j
<
MAX_VERTEX_NUM
;
j
++
)
// Makes the pointer point to the first edge of
// the vertex array (where the pointer was initialized)
pEdgeNodePtr
=
&
pGraphList
->
vexlist
[
i
].
firstarc
;
for
(
j
=
0
;
j
<
MAX_VERTEX_NUM
;
j
++
)
{
if
(
NULL
==
VertexArray
[
i
].
ArcArray
[
j
].
Name
)
if
(
NULL
==
VertexArray
[
i
].
ArcArray
[
j
].
Name
)
{
*
pEdgeNodePtr
=
NULL
;
break
;
...
...
@@ -201,9 +210,9 @@ void DeleteGraph(GraphList* pGraphList)
int
i
;
EdgeNode
*
pEdgeNode
;
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
{
while
(
pGraphList
->
vexlist
[
i
].
firstarc
!=
NULL
)
while
(
pGraphList
->
vexlist
[
i
].
firstarc
!=
NULL
)
{
pEdgeNode
=
pGraphList
->
vexlist
[
i
].
firstarc
;
pGraphList
->
vexlist
[
i
].
firstarc
=
pEdgeNode
->
nextedge
;
...
...
@@ -228,21 +237,21 @@ void OutputResult(GraphList* pGraphList)
int
ee
,
el
;
// Temporary variable
printf
(
"VertexSeq:
\t\t\t\t\t\t\t\t\t
"
);
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
{
printf
(
"
\t
%s"
,
pGraphList
->
vexlist
[
i
].
name
);
}
printf
(
"
\n
"
);
printf
(
"An array of the earliest events to occur Ve:"
);
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
{
printf
(
"
\t
%d "
,
Ve
[
i
]);
}
printf
(
"
\n
"
);
printf
(
"Event latest occurrentce time array Vl:
\t\t
"
);
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
{
printf
(
"
\t
%d "
,
Vl
[
i
]);
}
...
...
@@ -250,10 +259,11 @@ void OutputResult(GraphList* pGraphList)
printf
(
"AdjacencyList:
\n
"
);
printf
(
"Vertex (VertexSubscript ActivityName Weight)...
\n
"
);
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
for
(
i
=
0
;
i
<
pGraphList
->
length
;
i
++
)
{
printf
(
"%s"
,
pGraphList
->
vexlist
[
i
].
name
);
for
(
pEdgeNode
=
pGraphList
->
vexlist
[
i
].
firstarc
;
pEdgeNode
!=
NULL
;
pEdgeNode
=
pEdgeNode
->
nextedge
)
printf
(
"%s"
,
pGraphList
->
vexlist
[
i
].
name
);
for
(
pEdgeNode
=
pGraphList
->
vexlist
[
i
].
firstarc
;
pEdgeNode
!=
NULL
;
pEdgeNode
=
pEdgeNode
->
nextedge
)
{
//
// Save the vertex index that the edge (arc) node pointer points to in k
...
...
@@ -262,13 +272,14 @@ void OutputResult(GraphList* pGraphList)
k
=
pEdgeNode
->
vertex
;
//
// ee saves the value of Ve[i],le saves the value of Vl[k] and subtracts the weight corresponding to the edge node pointer
// ee saves the value of Ve[i],le saves the value of Vl[k]
// and subtracts the weight corresponding to the edge node pointer
//
ee
=
Ve
[
i
];
el
=
Vl
[
k
]
-
pEdgeNode
->
weight
;
if
(
ee
==
el
)
if
(
ee
==
el
)
{
printf
(
" -> (%2d [%s=%d])"
,
pEdgeNode
->
vertex
,
pEdgeNode
->
name
,
pEdgeNode
->
weight
);
pEdgeNode
->
isCritical
=
TRUE
;
...
...
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